![]() I've seen similar builds farming in lots of end game areas, and it can certainly handle any level 30ish areas solo or in a party with ease. It doesn't have self haste, but in panther form it can get from A to B at hasted speed, which is great, and it has great tanking option in Construct Shape, and awesome ability based options in Gold Dragon (fire breath) and the outsider shapes. My personal favorite is probably the shifter build - I don't think it requires too much special stuff either, and can play nice in a lot of places. There's a bunch of really popular PVM tank builds which rely on passive / super long term buffs which are good fun to play. I could not care less if others think I am playing a cheesy build, so long as it works. I love immunities, and enjoy resistances just as much. I strongly prefer passives to temporary buffs even if the temp buffs are much more potent, simply because relying on temp buffs absolutely will kill you. Presuming I do play your server of choice for PVM, what would be a good build to aim for? In order, my desires are survival, utility, and damage. A nice friendly PVM server would be nice once I remember all the base material and learn the mods used by the server. But I do not own a laptop, so I may as well play through it and get it over with. I have always looked at it as a game to play through on a laptop build sometime when I am sitting around in the hospital without Internet access. And I never even touched the expansion packs despite owning them since just after they were released. I played through the first chapter or the first few, but lost interest afterwards. Actually I never even finished the first part. Overall, apart from the henchmen, I am really liking this module.I will probably move over to PVM servers after I finally finish the single player game. Mod wise, the only other overrides apart from PRC that I have are some models that remove the FPS-killing sparkle from the pixie and faerie dragon familiars and CCOH. ![]() He doesn't follow me at all either btw, he just stays in one spot (usually the point where he transitions into an area) unless I get into some conversation with someone that involves him or something like that at which point he teleports to me. When I first encountered him in Dark Calimport, I saw his petrified body hovering above the ground and when I un-petrified him he dropped back down to the ground, don't know if that's relevant at all, but I got some kind of feeling that has something to do with his messed up behavior. I think you may be right in regards to PRC and Barazh, but I do not know why that would be the case, every other companion/summon that I played with so far works fine, its just Barazh thats messed up. My comment sounds a bit harsh in retrospect, sorry, I was just frustrated yesterday. While not the only possible tactic, often the simplest, if counter-intuitive, method of effedtively employing caster henchmen is to instruct them not to cast spells in battle, use them for buffs only, and just have them act like fighters in combat. Further, it is most common with stealthed or invisible henchmen and rarely happens to straight-forward fighter-types. It is true that even with the default AI henchmen will occasionally bug out and stand around doing nothing, but it should not be happening that often. It seems possible that the PRC or some other add-on might be making the AI act up even more than usual. However, it is odd you are having such problems with Barazh, who in my experience is generally one of the more useful henchmen. It is just that when they raise the difficulty from super-easy to merely easy one tends not to notice it as much. I remember one of the relatively hardest parts of the OC being simply trying to keep the henchman alive, when I endeavored to do that just as a larping exercise, there being no actual reason to bother keeping them alive (in fact doing so would penalize you XP). Henchmen have always had a tendency to make the game harder rather than easier. It is the same AI used in the OCs and many other modules, where it attracts comparatively little notice, so I assume the problem is precisely that Swordflight's greater difficulty makes the henchmen's incompetence actually matter. Complaints about the henchman AI in Swordflight are quite common.
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